Index -> Playing the Game -> Mission Phase -> Deciding to Continue
After you complete all the steps of resolving a mission, the current mission has ended. Its game text is now ignored. The hero player must then decide if he wants to continue to another mission this turn.
As the hero player, you may now play a new mission. To do this, you must pay 1 power for each failed mission this turn. The villain player gains power equal to this amount.
If you have failed no missions this turn, it costs you no power to play a new mission. But if you have failed two missions this turn, you must pay 2 power to play another. Your opponent would also gain 2 power.
If you decide to play a new mission, the top card of your mission pile is played. It is now the current mission. Return to the first step of the mission phase, Performing Actions.
Any power already spent by players is not recovered. Any characters already stopped remain stopped. Players must deal with the new mission using only the resources they have remaining.
Jason decides to attempt another mission after Supply Raid. Teal'c, Olaf, and Rak'nor remain stopped from resolving that mission, and can't be used to assist with subsequent missions. Jason now turns over the top card of his mission pile and plays it.
Jason and Paul now repeat the same process of attempting this new mission. Jason has spent 3 power, and has only 2 remaining. Paul also has 2 power.
The hero player may decide to play a new mission even if he has no ready characters he could assign there later during the Performing Actions step.
If the hero player decides not to play a new mission (or is unable to pay the costs to do so), proceed to the Debrief Phase.