Index -> Playing the Game -> Mission Phase -> Resolving the Current Mission -> Earn a Glyph
If the mission was a failure, proceed to the next step.
However, if the mission was a success, it becomes a glyph which one of the hero player's characters now earns. The hero player takes the glyph and attaches it to one of the characters that was assigned there at the resolving of the mission.
Jason takes the completed Supply Raid mission and places it underneath Teal'c, one of the characters he assigned there.
Some characters have game text that is triggered each time they earn a glyph, and this would be used now. (There are also cards that can move a glyph from one character to another; in those cases, the second character is not earning the glyph.)
Glyphs may be earned either by team or support characters, as you choose. However, when a support character who has any glyphs is destroyed, you must place those glyphs on the bottom of your mission pile (in the order of your choice).
Team characters may have activated abilities that include glyphs as part of their cost. You pay the cost to use these by simply having that glyph beneath the character; you do not lose the glyph in doing so.
Harold Maybourne's game text reads: "
, Stop Harold Maybourne -- All other team characters get skills +1 until the end of the current mission." To pay the cost, you stop him when he has a
glyph beneath him.
Remember that an activated ability always contains the "--" symbol. Other characters have game text that instead uses a glyph followed by a colon. This kind of game text is not used by you as an action, but is continuous as long as the character has the specified glyph beneath him. The game text applies only once, even if the character has more than one of the specified glyph.
Part of Svetlana Markov's game text reads: "
: Svetlana Markov gets
+1." As long as she has a
glyph beneath her, she has 1 more Ingenuity. She doesn't get 2 more Ingenuity if she has two
glyphs beneath her.