Index -> Playing the Game -> Mission Phase -> Performing Actions
In this step, players alternate back and forth, each having the chance to perform an action, beginning with the hero player. Each player may perform any number of actions during the mission phase (even none), but must perform them one at a time, allowing his opponent a chance to perform an action in between.
You may "pass" when it is your chance to perform an action. Passing once does not prevent you from performing an action later on. If both players pass consecutively, proceed to Resolving the Current Mission.
Different actions are available to you in this step, depending on whether you are the hero player or the villain player. In either role, you may also use activated abilities.
Example of Performing Actions
Jason is attempting his Supply Raid mission. It requires 4 Combat, so he assigns Teal'c (who has 3 Combat) to it.
Paul passes.
Jason plays Olaf from his hand, costing 3 of the 5 power he can spend this turn.
Paul passes again.
Jason assigns Olaf, who has 2 Combat, to the mission. His assigned characters now have a total Combat rating of 5, enough to succeed.
Paul now plays an obstacle from his hand, Salish Spirits, costing 2 of the 5 power he can spend this turn. It adds 2 Combat to the mission difficulty, raising it to 6.
Jason boosts Olaf's skills, discarding a copy of Olaf. Olaf now has 3 Combat, and Jason has a total Combat of 6.
Paul plays a complication, taking a card from hand and placing it face down at the mission. This costs 1 power (leaving him 2 for the rest of the turn), and raises the mission's difficulty by 1. It now requires 7 Combat.
Jason assigns Rak'nor, who has 2 Combat. He now has more than enough to succeed.
Paul passes, and Jason then passes behind him. It is time to resolve the mission.