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Villain Player Actions


Index -> Playing the Game -> Mission Phase -> Performing Actions -> Villain Player Actions

When you are the villain player, there are five kinds of actions you can perform: play an obstacle, play an adversary, assign an adversary, boost an adversary, and play a complication.

Play an Obstacle

You may play an obstacle card from your hand. You must pay the power cost listed on the card, subtracting it from your total available power for the turn. If you don't have enough power to pay this cost, you can't play the card.

Each obstacle has a difficulty rating in one or more of the four skills. (Sometimes, this rating is 0.) You can't play an obstacle unless one of these matches the current mission's required skill.

Each obstacle adds its difficulty to that of the current mission. If an obstacle has a rating for more than one skill, pay attention only to the difficulty for the skill matching the current mission.

Play an Adversary

You may play an adversary card from your hand. As with obstacles, you must pay the power cost listed on the card. It is not necessary for you to match one of the adversary's difficulty ratings to the one required by the current mission.

You can't play an adversary if you already have an adversary that has the same title in play, even if the two have different subtitles.

Like the hero player's characters and gear, adversaries are ready by default, and may become stopped as players perform actions.

If one of your adversaries is destroyed, place him in your discard pile.

Assign an Adversary

You may assign a ready adversary to the current mission. (He is then no longer ready, he becomes assigned instead.) You can do this only if he has some rating in the skill required by the current mission. He adds that difficulty rating to the mission's difficulty.

You can't assign an adversary to a mission if you already have another assigned there.

Boost an Adversary

If you have an adversary card in your hand that has the same title as an adversary you have assigned to the current mission (even if it has a different subtitle), you may discard it from your hand. The assigned adversary gets difficulty +1 until the end of the current mission.

You may boost the same adversary more than once during the same mission.

Play a Complication

You may pay power to take any card from your hand (hero or villain) and place it at the current mission. The card becomes a complication, and adds 1 to the difficulty of the mission.

The cost to play a complication is 1 power, plus 1 power for each other complication already at the current mission. If you don't have enough power to pay this cost, you can't play the complication.

The first complication you play at a mission costs 1 power. A second would cost 2 power, a third 3 power, and so forth.

If a complication is somehow destroyed after it is played, it no longer affects the cost of subsequent complications.